The Peculiar Plight of the Middle of the Road 10-Man

With this weekend’s Blizzcon we’ve learned lots of things about the upcoming expansion and while I’m mostly (so many orcs make me unhappy) really excited, there is one aspect of Warlords of Draenor that worries me: raid sizes. I suspect I’m not alone in this, heroic 25-man raid teams must be quite annoyed at having the difficult decision of which players to drop and heroic 10-man raiders must be looking with dread at the recruiting on steroids (or merging) that will allow them to continue raiding at their preferred level.

My guild falls into neither of these categories. Yes, we are a ten man and we do habitually raid heroic level content at the end of the tier. The problem is, it’s only at the end of the tier. Which means, unlike every other guild who is strictly a heroic raiding guild or a normal raiding guild, we have to figure out how much we value heroic raiding and whether it’s worth the effort of recruiting ten more players. And the big problem is we’re probably not all going to agree. I mean, I know which side of the fence I’m on. I spend mostly all the tier hoping we will get to do some heroic progression and it’s the most enjoyable content for me. I hate doing farm content and if WoD suddenly means two or more months of doing the same thing over and over again with no new challenge to look forward to, I will likely go insane.

But, then, I’m also not an officer. The onus of finding a solution that will allow us to do this heroic (mythic; one day I will get used to the term!) content will not fall on me. We’re a tiny guild. We have a bench of one. Of the people who are active on a regular basis, 100% of them are raiders. Of the people who poke their heads in occasionally, 90% of them are former raiders that had to quit for one reason or the other. If all of them came back, we’d still need to recruit seven to ten players to ensure having enough people to be able to do heroic content, not to mention a bench big enough to sustain that roster. It’s going to take quite a bit of effort, and if our GM decides it’s not really worth it, I could easily see why.

I also am not particularly averse to 25-man raiding, but I know a few of our members raid 10 man because they like it. Not everyone’s computer can take large raids. I know because mine barely does (one of the reasons I have not really actively pursued 25-man raiding before now).

There’s also the fact that the difficulty of tiers varies greatly. Tier 14, my guild was racing the patch to get their (alas, I was not yet a part of the team by this point) Sha kill. They got it on the last week and mustered just one heroic kill. With ToT, we had about three months to work on heroics. This tier? It’s looking around the same, perhaps a bit more, depending on when Blizz releases the new expansion. If every tier looked like tier 14, then we’d be able to happily remain normal raiders, but there’s no way to know.

Mostly, I’m just crossing my fingers that making this decision won’t turn into a drama bomb.

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One thought on “The Peculiar Plight of the Middle of the Road 10-Man

  1. Pingback: Guild Roll Call 2 wow | mmoguildreport

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