Ever since the idea of proving grounds as a gating system was introduced, the most widespread argument I’ve come across for why it’s not that great of an idea (beyond the balance argument, which I think is fair) is that it won’t do anything to solve the real problem with random groups. That is, inconsiderate jerks.
I think this argument is nonsense.
It is absolutely true that there are really skilled players with an attitude problem. Who enjoy belittling other people, or who refuse to account for what other people in their group might struggle with. But, guess what? Unskilled players aren’t immune to attitude problems.
Let me tell you a story. It was early in the day and I was doing my daily auctioneering and fiddling with my specs in preparation for raid, when I noticed someone periodically posting in trade chat, asking about gemming his character. He was getting no response, so after seeing it a couple of times and getting a tad bit irritated, I whispered him. Now, I’m no expert on prot pallies, but one of our tanks is a pally and I’ve done some research on them while trying to troubleshoot encounters. (Plus, I kind of love reading Sacred Duty <3; much math, such happy!) So while I couldn’t accurately answer his question, I could definitely point him in the way of sources that could. Namely, Maintankadin and Icy Veins.
His answer? Thanks, but I’m looking for someone who can tell me exactly what to gem.
That response had me rolling my eyes; but I’m stubborn, so the conversation didn’t end there. Instead, I described the gist of what IV said and explained that gemming really depended on what build you wanted and what content you were doing and that, if he really wanted to raid (he mentioned this at some point), he really ought to go and read the guides so he could figure out the best gemming strategy for his gear (and -though I didn’t say it- how to actually play prot; his attitude didn’t exactly inspire confidence in his skill).
He stopped responding at that point. I’m not sure if he just decided to ignore me, or if he actually decided to follow my advice. As an eternal optimist, I retain hope that he was tabbed out reading the basics section of Maintankadin. But If he didn’t, then I’m glad the proving grounds will serve as a gate for the next expansion heroics.
He wasn’t a jerk in the traditional sense of the word. He wasn’t mean; he didn’t insult me or laugh at me. But if you don’t care enough about the people you’re grouping with to take ten minutes and read through a webpage -even when being saved the googling by being specifially pointed in its direction- to make sure you know what you’re doing, then you are a jerk, and I don’t want you in my dungeon.
And he’s not the only one. My first WoW guild had quite a few skilled players, but it had many more players like that paladin; who couldn’t deal with the mechanics in Cata heroics, or put out half decent DPS, and didn’t really care to improve themselves. A lot of them were perfectly pleasant people, with whom I would’ve gladly sat down to have a drink and chat. But they were the kind of people I dreaded being asked to do dungeons with, because it meant three, four, five hours runs with nothing accomplished. And any attempt to help them was essentially ignored. Honestly, they were as bad as the tank that pulled everything and ran me out of mana, despite my protests.
I’m confident that Silver Proving Grounds is easy enough that the unskilled player who takes some time to do research and practice will eventually succeed. And that’s good. I don’t mind if your DPS is a little low – or if you’re having trouble interrupting or holding aggro -if you’re willing to learn; if you want to do better. But players like that paladin? They’ll be stuck at the gate, and I won’t have to carry them. And I will be happier for it.
Will the Proving Grounds requirement weed out all jerks forever? No. But it’s not a dichotomy. You don’t get either great asshats or nice newbies. At least, this way, you’ll weed out some of the terrible asshats.